Since instead of just one candle tile, I'd need like twenty candle tiles, each on top of a different desk/table or a different section of a desk/table. I could live without a third layer I would just need about three times as many tiles per tileset. Because many scripts have only been made for one engine or the other. And then use whichever RPG Maker those scripts are for.
#Rpg maker vx ace download tilesets commercial only code
Figure out what features you need that you aren't willing to code yourself, and then find scripts that do those things. In the end my advice is always to decide the details of your game first. Both of these downsides are surpassable if you're comfortable with scripting then the comparatively crappy event commands in XP don't matter, and if you're comfortable with photoshopping then the comparatively crappy mapping in VX Ace doesn't matter.
VX Ace took a more streamlined, user-friendly approach to the entire engine that most people generally appreciate, but XP's ability to make more complex maps was sacrificed as a casualty. The main difference between XP and Ace is that XP has much more powerful mapping (three layers instead of two, infinite tilesets of infinite size) but VX Ace is much more friendly with its events (it has many event commands and options that XP is missing). VX is probably not even worth considering, as it's worse than VX Ace in every way except for the price. I should be able to find scripts and such to accomplish what I need to in either program. I've noticed there are a ton of resources for both XP and the VX programs, so not sure there is much of a difference there. My question is, what are the differences of these? Are they actually better than XP? Most of my experience was with RM2K and RM2K3, and I remember feeling a bit lost with RMXP with certain things. I was surprised to see that there are actually two new engines added to the list, VX and VX Ace.
Either way, I decided to see what was new these days, and came back to the RMN site. I purchased a copy of RPG Maker XP when it came to the states, but lost all my info tied to the purchase, and licensing information(it may just be buried on HD, I'll have to look more). I was around during the earliest translations of RM2K and then RM2K3, and left the scene shortly after RPG Maker XP was released. Hello RMN community! It's been many years since I've used any of the RPG Maker Programs.